LoopMe Consumer Snapshot: Gaming (UK)

LoopMe surveyed 30,036 consumers in the UK between 11 – 14 August 2025 to gauge gaming activity and behaviour.

PurchaseLoop Audiences transformed this research survey data into exclusive, actionable segments, including:

  • Gaming frequency
  • Platforms used most frequently
  • Genres of games played
  • Motivations for gaming
  • Engages with in-game ads
  • Gaming spend levels
  • Gaming service subscription interest

Activate these audiences in your campaigns today by contacting uk_agency@loopme.com.

Also available via:

LoopMe Consumer Snapshot: Mobile Device Usage (Malaysia)

LoopMe surveyed 24,251 consumers in Malaysia between 14th – 18th August 2025 to gauge mobile device usage.

PurchaseLoop Audiences transformed this research survey data into exclusive, actionable segments, including:

  • Mobile gaming activity
  • Mobile shopping activity
  • Preferred mobile ad formats
  • Lifestyle affinity segments
  • Current occupation type

Activate these audiences in your campaigns today by contacting apac_agency@loopme.com.

Also available via LoopMe’s Premium Deals Library and The Trade Desk.

LoopMe Consumer Snapshot: Mobile Device Usage (Philippines)

LoopMe surveyed 11,801 consumers in the Philippines between 7th – 11th August 2025 to gauge mobile device usage behaviour.

PurchaseLoop Audiences transformed this research survey data into exclusive, actionable segments, including:

  • Mobile gaming activity
  • Mobile shopping activity
  • Preferred mobile ad formats
  • Lifestyle affinity segments
  • Current occupation type

Activate these audiences in your campaigns today by contacting apac_agency@loopme.com.

Also available via LoopMe’s Premium Deals Library and The Trade Desk.

LoopMe Consumer Snapshot: Mobile Device Usage (Singapore)

LoopMe surveyed 9,123 consumers in Singapore between 7th – 11th August 2025 to gauge mobile device usage.

PurchaseLoop Audiences transformed this research survey data into exclusive, actionable segments, including:

  • Mobile gaming activity
  • Mobile shopping activity
  • Preferred mobile ad formats
  • Lifestyle affinity segments
  • Current occupation type

Activate these audiences in your campaigns today by contacting apac_agency@loopme.com.

Also available via LoopMe’s Premium Deals Library and The Trade Desk.

The Mobile Games Advantage: Win Big or Lose Out (UK)

Mobile gaming represents a largely untapped oasis for brand advertisers.

According to Statista, as a percentage of total mobile activity, users spend nearly 2x more time on mobile games than the channel’s share of advertising budgets. This imbalance highlights an opportunity for brands to innovate and stand out from the crowd whilst tapping into a growing and highly engaged audience.

LoopMe reveals why brands should embrace mobile gaming to unlock new levels of reach, resonance, and impact – positioning themselves to win big and not lose out.


Also available with data specific to the following markets:

The Mobile Games Advantage: Win Big or Lose Out (US)

Mobile gaming represents a largely untapped oasis for brand advertisers.

According to eMarketer, as a percentage of total mobile activity, users spend nearly 3x more time on mobile games than the channel’s share of advertising budgets. This imbalance highlights an opportunity for brands to innovate and stand out from the crowd whilst tapping into a growing and highly engaged audience.

LoopMe reveals why brands should embrace mobile gaming to unlock new levels of reach, resonance, and impact – positioning themselves to win big and not lose out.


Also available with data specific to the following markets:

LoopMe Consumer Snapshot: Mobile Sports Betting

LoopMe surveyed 11,268 US consumers between August 19th and August 23rd, 2024 to gauge behavior and preferences around mobile sports betting.

PurchaseLoop Audiences transformed this research survey data into exclusive, actionable segments, including:

  • Frequency of sports betting
  • Factors that influence choice of mobile sports betting platform
  • Attended a sportsbook in the last year
  • Impacted by advertising (including on specific platforms)
  • Sports to bet on

Contact us to use these audiences in your campaigns today.

Also available via The Trade Desk and LiveRamp.

LoopMe Consumer Snapshot: Mobile

LoopMe surveyed 24,326 consumers across Australia, Brazil, India, Indonesia and Mexico from 10 April to 23 April 2024 to understand sentiment regarding mobile phones. We also analysed which brand consumers would consider next and the features prioritized when choosing a new mobile phone.

PurchaseLoop Audiences transformed this research survey data into exclusive, actionable segments, including:

  • In-market for a mobile phone in the next 6 months
  • In-market for a Samsung mobile phone in the next 6 months
  • In-market for a Xiaomi mobile phone in the next 6 months
  • In-market for a Realme mobile phone in the next 6 months
  • In-market for a Oppo mobile phone in the next 6 months
  • In-market for a OnePlus mobile phone in the next 6 months
  • In-market for a Vivo mobile phone in the next 6 months

Contact us to use these audiences in your campaigns today.

LoopMe Consumer Snapshot: Media Consumption Trends

In today’s fragmented media landscape, it’s more important than ever for media buyers to understand consumers’ media behavior and how to best connect with their audiences through more efficient reach with lower diminishing returns.

LoopMe surveyed 28,047 US consumers from February 7th – 11th, 2024 to gain an insight into media consumption trends.