LoopMe Consumer Snapshot: Gaming & Entertainment

LoopMe surveyed 3,610 UK consumers from 20 to 30 May 2024 to understand sentiment regarding gaming and entertainment. We also analysed which platforms consumers primarily use for gaming and streaming.

PurchaseLoop Audiences transformed this research survey data into exclusive, actionable segments, including:

  • In-market light TV viewers (BVOD/SVOD viewers)
  • In-market Nintendo owners
  • In-market Xbox owners
  • In-market Playstation owners

Contact us to use these audiences in your campaigns today.

PurchaseLoop Research:
Understanding Consumer Mobile Gaming Habits & Preferences

As mobile gaming continues to grow in popularity, with the number of gamers reaching 3.2 billion in 2021*, LoopMe is monitoring consumer sentiment in our UK, US and SG pulse report. Using our proprietary research platform, LoopMe surveyed 5,468 consumers across the UK, 6,192 consumers across the US and 6,680 consumers across Singapore from 13 October 2022 to 17 October 2022.

*Statista, 2022

PURCHASELOOP RESEARCH CONSUMER SNAPSHOT: GAMING

In this week’s consumer behavior study, LoopMe surveyed 6,670 US consumers on May 1-3, 2020 to understand how consumer gaming habits have changed during COVID-19. We also analyzed whether consumers are considering buying a new video game or console.

Download our PurchaseLoop Research US Consumer Snapshot: Gaming

In this week’s consumer behaviour study, LoopMe surveyed 2,670 UK consumers on 1-3 May, 2020 to understand how consumer gaming habits have changed during COVID-19. We also analysed whether consumers are considering buying a new video game or console.

Download our PurchaseLoop Research UK Consumer Snapshot: Gaming