Published date: Thursday, 19 March 2026

LoopMe introduces Chartboost AI-powered SDK integration: zero to revenue in minutes

At LoopMe, we know that every hour your developers spend wrestling with SDK integration is an hour not spent building the experiences your players love. Today, we’re excited to share how we’re using AI agents to eliminate one of the most persistent pain points in mobile monetization.

The integration problem

Integrating an ad SDK has never been as simple as it should be. Developers navigate lengthy documentation, configure dependencies, handle platform-specific quirks, wire up consent flows, implement multiple ad formats, and then spend hours debugging when something doesn’t work. Multiply that across Android and iOS, and you’ve consumed days of engineering time before a single ad ever loads.

We hear this from publishers constantly. Time to first impression is too long. Integration errors slip into production. SDK updates require re-learning the same steps. The process is manual, repetitive, and unforgiving.

Our answer: AI that does the work

We built an AI-powered integration pipeline that turns a multi-day process into minutes. Developers answer a handful of questions: their App ID, the ad formats they want, their consent requirements. The agents handle everything else.

It pulls the latest Chartboost documentation automatically, so integrations are always built against the current SDK. It writes clean, production-ready integration code for Android and iOS. It validates the result against a comprehensive correctness checklist. And if anything needs fixing, it fixes it on its own, without developer intervention.

When it’s done, the publisher has a working, verified Chartboost integration and can get back to building their game.

Built for the way you actually work

We designed this with real publisher workflows in mind. The AI slots into the tools developers already use daily. It handles both fresh integrations and existing ones, auditing manual implementations against the latest documentation and correcting any drift.

We also know publishers have a wide range of technical maturity. The agents ask only what it needs to ask and explains its work clearly, making it accessible to a junior developer shipping their first monetized title and equally useful to a senior engineer who just wants the tedious parts automated away.

What this means for you

Faster time to revenue. Fewer integration errors reaching production. Less back-and-forth between your development team and our support team. And developer hours freed up to focus on what actually moves the needle: making great games.

We’re always looking for ways to remove friction between publishers and monetization. This is one of the most direct ways we’ve found to do it.

Interested in trying it? Reach out to your Chartboost account manager or visit our developer documentation to get started.

– Vu Chau, Senior Android Engineer